From our projectpartner in Copenhagen here is a film about the Future City Lab Event
Author: mxsichael
Wanderlost Program Kristianstad 21-29 April 2017
Wanderlost är ett kultur- och konstprojekt som utspelar sig i Kristianstads centrala kvarter. Deltagarna kommer att kunna vandra och röra sig i staden, upptäcka dolda och gömda kulturella spår. Möta nya visuella upplevelser.
Wanderlost kan tolkas som att vandra och gå vilse. Gå vilse i meningen bryta dina vanor, öppna ögonen och se nytt. Få nya intryck. Uppleva staden och dina kvarter på nya sätt genom att vandra genom dem.
Wanderlost är en app där man i sin smarta telefon får ett antal val att röra sig runt i staden.
Ladda ned till din telefon – för Mac på iTunes och Androidtelefoner på Google Play.
En video promenad där man kan följa boende i Kristianstad som berättar om sin upplevelse av staden.
Medvandrare som i små grupper tar besökare med in på utställningar och till Wanderlost upplevelser. Anmäl dig här till vandringarna
Fotoutställningar med fokus på digitalt skapade stadsmiljöer.
Ett ljudlandskap där man kan uppleva hur Kristianstad låter.
Möt digitala och ideala stadsrum.
Allt detta och mer till har vi kallat Portaler, de kommer bestå av drygt tio konst- och kulturupplevelser.
Från ett Virtual Reality rum på Konsthallen och fotoutställning kring icke-platser till ljudinstallation och videovandring.
Som författaren Rebecca Solnit skriver ”Att vandra är ett sätt att skapa världen genom att vara i den.”
Öppettider /
Konsthallen Kristianstad – tisdag–fredag kl. 12–17, lördag–söndag kl. 11–16 (tom 7 maj)
Galleria Boulevard, Västra Storgatan 52 A, Kanalgatan 22 – fredag 21 april kl. 15-17, lördag 22 och 29 april kl. 12-17 (öppettiderna kan komma att kompletteras)
Wanderlost är ett kulturprojekt som är en del av EU-projektet People Smart Sculptures, det drivs av Högskolan Kristianstad och Digital Design programmet där Michael Johansson och Thore Soneson arbetar som kursledare och forskare. Fokus i det stora projektet är att på olika sätt sätta människan i centrum för hur vi upplever och skapar kultur, uppmuntra till deltagande och nytänkande med digitala verktyg som en viktig del i projekten.
Wanderlost program Copenhagen 18-21 of May 2017
18-21 May 2017 WANDERLOST – Digital Art Festival – Participatory Events & Exhibitions
WANDERLOST – Digital Art Festival is part of the EU Project “Peoples Smart Sculpture” – Social Art in European Spaces is a creative research and innovation project about the cultural evolution of the European city of the future. It addresses the growing complexity of life in today’s city spaces and imminent challenges to the development of the urban environment. The People’s Smart Sculpture PS2 explores the possibilities of participation that will become a smart culture technique as a result of the ongoing digitalization of society. 12 partners – including universities, museums, galleries, theatres and research institutes – in 8 European countries will organize 11 connected open labs integrating new art, design thinking, science, smart technologies and user culture for the participatory re-design of urbanity.
EVENT PROGRAM
THURSDAY 18th May 2017 15-21 EXHIBITION OPENING /EVENING PROGRAM
15:00 Exhibition Opening – Introcuction by PRAMnet M6 FOYER/CAFE
16:00-19:00 Core Act – Dit bord er mit bord / My table is Your table – WH9 Outdoor
17:00-19:00 OmniPresence – live stream M6 FOYER/CAFE
19:00-21:00 Bar/Lounge is open M6 FOYER/CAFE
FRIDAY 19th May 2017 14-23 EXHIBITION/EVENTS/EVENING PROGRAM
14:00-18:00 Clare Farell & Miles Glyn (GB) – Body Politic – Sustainable fashion/urban art Workshop M6 FOYER/CAFE
14:00-18:00 Meisterbrau ft. The Butchers (DK) – Alternative Fashion Workshop M6 FOYER/CAFE
14:00-18:00 Minecraft Your City (DK) M1+2 STAGE
14:00-14:30 + 16:00-16:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club – Introduction to the City walk. M3 GALLERY
17:00-19:00 OmniPresence – live stream M6 FOYER/CAFE
17:00-18:00 Peter Vadim Juhl Nielsen & Trine Trash (DK) Twigs – workshop/performance M5 GALLERY
20:00-22:00 Mischa Badasyan – Pristine – Performance M1+2 STAGE
22:00 – 23:00 Bar/Lounge is open M6 FOYER/CAFE
SATURDAY 20th May 2017 12-02 EXHIBITION/EVENTS/EVENING PROGRAM
12:00-17:00 Clare Farell & Miles Glyn (GB) – Body Politic – Sustainable fashion/urban art Workshop M6 FOYER/CAFE
12:00-17:00 Meisterbrau ft. The Butchers (DK) – Alternative Fashion Workshop M6 FOYER/CAFE
13:00-13:30 + 15:00-15:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club. Introduction to the City walk. M3 GALLERY
13:00-18:00 Minecraft Your City (DK) M1+2 STAGE
13:00-15:00 OmniPresence – live stream M6 FOYER/CAFE
17:00-18:00 Peter Vadim Juhl Nielsen & Trine Trash (DK) Twigs – workshop/performance M5 GALLERY
21:00-22:00 Meisterbrau ft. The Butchers vs. Body Politic Fashion Show M6 BAR/FOYER
22:00-22:30 Michiel Tange Van Leeuwen Performance M5 GALLERY
22:30-02:00 DJs – tba M6 FOYER/CAFE
SUNDAY 21th May 2017 13-16 EXHIBITION/EVENTS
13:00-15:00 Minecraft Your City (DK) M1+2 STAGE
13:00-13:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club. Introduction to the City walk. M3 GALLERY
EXHIBITION PROGRAM 18-21 may 2017
M3 – GALLERY
STANZA (UK) – Sensity / The Global Dérive: The Sum Is Greater Than The Parts
http://stanza.co.uk/
Jacob Tekiela (DK) – tba
http://tekiela-select.tumblr.com/
HongLin Qian (CN) – tba
https://vimeo.com/user7933496
M5 – GALLERY
Wanderlost app /
Michael Johansson SE / Thore Soneson SE / Marika Kajo (artist in recidence) SE / Marie Fredriksson Karvelas (artist in recidence) SE / Magnus Wallon SE / Alexander Ståhlnacke SE
Open World / Ollie Ma GB
http://www.olliema.com/
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE / Matthias Wöllfel DE / Michael Johansson SE / Andi Seiss DE / Alexander Kadin DE
http://idealspaces.org
https://vimeo.com/190855653
Icke-Platser/Non-Places
Michael Johansson / Thore Soneson / Geza / Design Students Digital Design HKR
Forensic Fantasies / Linda Kronman AU / Andreas Zingerle AU
http://kairus.org/forensic-fantasies-trilogy/
Shell Performance / Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Wanderlost soundtrack / Kevin Kerney DE
www.entangled-frequencies.com
RESEARCH-LAB: BEHIND THE SMART WORLD
KairUs Art+ Research
(Linda Kronman and Andreas Zingerle)
servus.at
Recycling Yantra, 2 channel Video
Raphael Perret CH
The Dark Side of the Chip, Photographs
Raphael Perret CH
PARTICIPATING ARTISTS
Mischa Badasyan (RU) & Abdulsalam Ajaj (SY)
– artist in residence – Warehouse9 – March – May 2017 performance & video artist
– photographer
Supported by the Danish Arts Council
https://vimeo.com/mischabadasyan
PRISTINE
human installation by Mischa Badasyan
photos by Abdulsalam Ajaj
art as an act of empowerment and as an approach to cope with your trauma / grief / lost. PRISTINE is a human installation I dedicate to those people who had to flee they country / city / town / street / home and lost everything. I use a tree as a symbol of being rooted / having roots and in the case of refugees being uprooted / losing everything and making an installation made of people and the branches / roots.
I have a tree inside of me, as I woke up I felt the roots in my stomach, when I eat the roots raise up then I must drink a lot in order the tree can grow. Please, water my lips, my fingers, my hands, and my legs. Let the tree bloom, it wants to go out It is in pain. I need a lot of space. Please, take everything from me away but leave the tree for me. Soon it will be grown and big. When I open my mouth, then the tree will get its first light. It won´t be afraid anymore. It is difficult to hold it, brunch after brunch it will reveal its beauty and raise to the sky. I will get apart in the small pieces and will lose my strength. I won´t exist anymore. My tree will be lonely, but with a gained freedom
BIO
Mischa Badasyan was born in Rostov on Don, Russia. He studied Political Science at Rostov ́s South University and have been working in social, human rights, LGBT and environmental protecting organizations since an early age. It has made a huge impact on him and his artwork. In 2008, he moved to Germany and eventually began studying social work in Dresden while staying active in social/AIDS/LGBT organizations.
In October 2011, he started just coincidental his career as a performance artist after working as a nude model at the art academy in Dresden. He strongly believes that the art exists only through our life experiences. There is no need to use physical objects to create; you become the artwork yourself. The art should be immaterial like you; feelings of deep love of the World, the Earth and of Humanity. In September 2013, he moved to Berlin which was the next stop in his artistic career where he started doing long duration performance lasted days, months and years.
Abdulsalam Ajaj is a photographer, retoucher and artwork designer born in Damacus Syria.
He is educated from Jawdat Alhashimie High (scientific branch) and Archeology and Museums (University of Damascus); Damascus, Syria. He is a self-taught photographer, retoucher and graphic designer with further education from Weißensee Kunsthochschule, Berlin, Germany and UDK Art preformance workshop for Professional Berlin, Germany.
Instagram: www.instagram.com/salam.aj.3/
Peter Vadim Juhl Nielsen & Trine Trash (DK)
– Urban Choreographers (choreographer/composer/performer)
Twigs
In this workshop Trine Trash and Peter Vadim will take small pieces out of context and install them in one sculpture according to their power hierarchy. The more power the pieces have the more space they get. But the power can change depending on the situation. Imagine for instance a small piece of body movement taken from a homeless person opposite a twig from the forest.
This means that the sculpture will constantly change and consist of anything from tangible objects to ephemeral atmospheres and feelings. Those in the audience who are interested are welcome to destroy the sculpture at any time. By each destruction Trine and Peter are interested in knowing the thoughts and perhaps methods behind the destruction. Likewise the audience are invited to learn a few tools from Trine and Peter on how to build the sculpture.
The concept of this workshop comes from the idea that The Brown Meat Packing District is changing. Right now it is home for substance users and homeless people. It is the wish from the municipality, that in the future it will open up to a wider range of people. With this workshop we ask in what context these people can coexist or if it is even possible. What is the context of the area and what is out of context? Together with the audience we hope to discover needs and directions for the development of area.
The dimensions of the sculpture are set by the audience. This means that they can keep building on it for as long as they like, as long as they follow the rules: It can only be build by pieces taken out of context and it has to refer to The Brown Meat Packing District. For this purpose a facebook group called Twigs is created where members can upload photos, videos, sound, text, etc of their pieces and the new context they place them in.
Trine Trash
Trine Trash is a danish multiartist, always embarking on new adventures. She has been performing since age 7 and is working on developing a language of her own, that others will initially understand too. You might remember her big interact art-installation “Smash your Trash” , the movie and choreography “Random Flesh”from Halfmachine, 2004-2007.
She has recorded several records, participated in numerous shows and performances throughout the years, latest working with Peter Vadim in “Utrolige Vinkler”, choreography of liars.
Peter Vadim website: www.petervadim.dk
Peter Vadim’s critical attitude to stereotypical gender identities has had great influence on how he has developed as a choreographer: From mid-90s and about 10 years forward, he worked choreographically with the Queer concept to express the meaninglessness he experienced in being locked into a heteronormative gender identity. His work evolved into the trilogy of Mommy’s Boy and many years of working as a performer and queer activist in the gender political association dunst. In his subsequent studies in landscape architecture he went from focusing on gender identity to working with how identity in a wider sense is dependent on relations and thus fluid. It developed into a thesis investigating how dance and choreography can be used as tools for exploring the changing identity of places and situations. This process gave birth to projects like ‘Map in Steps’ and ‘Automatisk Kombination’. Recently he has worked with artists and scholars developing choreographic and pictorial methods of sharing and developing aesthetic and relational knowledge: ‘Red Apples – Green Apples’ initiated by Karen Vedel, where he was hired as an Arts Educator for schoolchildren in Cape Town; ‘M/S Bibiana’, choreographic mediation of architecture; ‘Koreografi på Stedet’, a performance walk on Spire Festival and guest lectures at the course Site Specificity at The University of Copenhagen with artist Maj Horn; ‘Landscape Scenographies’, by Bettina Lamm, an exploration of how choreographic manifestation of narratives can help put new meaning in to materiality and shape; and ‘Æstetisk Salon and Novam Artem’ where he investigated choreography as a dialogue tool. In may 2017 he is invited to participate in the panel of the seminar ‘Artists at work’ by Sara Gebran.
Michiel Tange Van Leeuwen (DK)
– New Circus & Transformation artist
SCULPTING BODY is a short performance work about the potential of raw material in a city landscape. Large pieces of concrete, metal or wood all hide possible shapes within theire own mass. Michelangelo once stated ‘Every piece of stone has a statue inside it and it is the task of the sculptor to discover it.’ But the possibilities are endless while working with a living human body. Through flexibilty, strengh and ballance the performer shapes his own body in various contorted positions, constantly searching for new structural elements beyond the regular range of physical ability. Anatomic proportions become the building stones in an abstract way of possible city development.
Can anatomic rules be applied in architecture and urban design? How would a city develop if it was inspired by the shapes of a living organism?
Connecting biology to the foundations of our public environment gives a refresshing look at the future of urbanism.
BIO
Michiel Tange van Leeuwen is a gifted performer in the field of contemporary circus. In his work he is exploring the interface between acrobatics, dance and performance art. Advanced skills allows him to create powerful and poetic solo work, characterized by an original and very personal expression. Michiel has a strong focus on visual esthetics often resulting in spectacular looks.
Clare Farell & Miles Glyn (UK)
– Body Politic – Sustainable fashion/urban art Workshop
bodypolitic.space/
BIO
CLARE FARELL (UK)
Based in London, Clare is currently working with various clients sourcing and managing design and development of sustainable fashion products. She holds a BA in fashion, and has worked across the UK high street, luxury and ethical sectors whilst always keeping an interest in politics, the environment and activism. In 2014 she started her own line of technical women’s cycle wear, No Such Thing, designed and developed with performance, recyclability and low toxicity in mind.
Continuously researching, and particularly interested in environmental and cultural studies, Clare enjoys guest lecturing at various universities including Central Saint Martins, London College of Fashion, Goldsmiths and Birmingham City University.
Now working on #bodypolitic, a project developed to turn human bodies in public space into messages of positive resistance she is combining her activist work and fashion design career in a new way.
MILES GLYN (UK)
Miles Glyn is a multi skilled designer and maker with a career history spanning sculpture, set making, 3d modelling and animation. Currently the #BodyPolitic project fulfils the urgency and engagement with the world that Jewellery making, fashion and fine art cannot. When not working on BodyPolitic Miles makes Sculptural Jewellery and Accessories under the name of Strange-Loop, based in East London.
STANZA (UK)
– Digital Artist – Exhibition & Digital art event
http://www.stanza.co.uk/
SENSITY
A series of artworks based on connecting city spaces. The results are visualisations and sonifications of real time spaces using wireless sensor networks and environmental sensor technologies. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online.
Sensity Copenhagen is inspired by the famous Manet painting of 1863. Stanza set up a wireless sensor network around a park in Copenhagen, Denmark in 2007. This artwork visualizes the dynamic data around the park. The city is made up of bits of data that change. This artwork captures this change to try to understand the underlying fabric of city space. The artwork monitors the environment for change and relays these changes via the sensors to the internet and the artwork. This is open source so other academics, urban designers, researchers as well as artists can make use of the data.
Technology
Sensor kit with twenty nodes that can be placed up to 300 -500 meters apart. The changing data is what affects what you see and experience. The flash interfaces reflecting these real time changes in the interactive city space. Live XML feeds from real time sensors when switched on. The sensors can monitor temperature, sounds, noise, light, vibration, humidity, and gps.
THE GLOBAL DERIVE
The Global Derive , a newly created artistic experiment engaging with issues of data ownership, privacy of information within the real time city. During this performative event The Binary Graffiti Club are tracked in the city, they are monitored and surveyed and the collected data is used to visualise them on large screens in the city.
Performance Spectacle. People walk around the city. They are dressed in the Binary Club uniform the black binary hooded top; the clothing symbol of the age. They are tracked and monitored as units of data, reduced and simplified and represented as a zero or a one. Custom made software tracks their real time position and the data is collected and fed back to the servers. This performance is exhibited inside the gallery or outside in the city in real time. What you seen on the screen is a poetic interpretation, an abstracted interpretation.
Although they meander they are re-formed via software into active agents while their every move is monitored. The group of seemingly aimless individuals are actually collaborating to make the artwork which is visualised. The output represents the collective agency of the performing groups, thus the sum is greater than the parts. Each person in the system is by default an active participant in the creation of the result whether they like it or not. The individual is no longer present in the city. The city is now a fully integrated platform of observations owned and controlled by a bigger system. In this artwork every action forms part of the structure of the design of the city buffeted by its physical architecture and a newly created virtual city of data is formed.
A newly developed software APP called 1001001 is used to collect the data and GPS locations. A server API formats the data into JSON which is visualized into an interface written in Three JS and available back online. Everyone becomes part of a system watching everyone else.
Experience
The result is realized as a visualization and seen by the public on large screens in real time.
Wider Cultural Context
The terms of flânerie dates to the 16th or 17th century, denoting strolling, idling, often with the connotation of wasting time. While Baudelaire characterized the flâneur as a “gentleman stroller of city streets. He saw the flâneur as having a key role in understanding, participating in, and portraying the city.
BIO
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won twenty international art prizes and art awards including:- Vidalife 6.0 First Prize Spain. SeNef Grand Prix Korea. Videobrasil First Prize Brazil. Cynet Art First Prize Germany. Share First Prize Winner Italy. His artworks have been exhibited with over one hundred exhibitions globally. Participating venues have included :- Venice Biennale: Victoria Albert Museum: Tate Britain: Mundo Urbano Madrid: Bruges Museum: TSSK Norway: Biennale of Sydney: Museo Tamayo Arte Contemporáneo Mexico: Plymouth Arts Centre: ICA London: Sao Paulo Biennale:
Stanza artworks since the mid eighties have focused on the participatory system the ‘city’ that frames questions within his work opening up conversations about the politics of space. He creates investigations about the construction of space, the environment, and landscapes you cannot see. Selected artwork monitor the behaviours, activities, and changing information, of the world around us often using networked devices and information across the internet. This can include observation by means of custom made sensors, networked cameras and computers. Stanza reforms this information and data creating what he calls parallel realities.
He uses multiple new technologies to create distances between real time multi point perspectives that emphasize a new visual space. The results can be aesthetically beautiful maps of data or information such as personal interests, beliefs, and large scale installations representing weather, environmental, pollution and traffic data.
Stanza presents the city as a control system and various art projects have been made using live real time environmental data, surveillance and security data, news and real time information systems. The artworks ‘The Emergent City’ , ‘Sonicity’, ‘Urban Generation’ reform data, working with the idea of bringing data from outside into the inside, and then present it back out again in open ended systems where the public is often engaged in or directly embedded in the artwork. www.stanza.co.uk
Helene Kvint / Anika Barkan (DK)
– Core Act
http://coreact.dk/projekter/sammenkomsten-2/
MY TABLE, IS YOUR TABLE
The performance duo CoreAct invites audience into their performance installation My Table, is your Table- a feast, where we serve cake, coffee and more…
Playing with the idea of the private vs. the public space, inviting people to participate in different tradition connected to celebration, a speech, a song, party games. But instead of traditional topic, the conversation will be based around identity and nationalism. The intention of the performance is to create a situation where we challenge the conversation in a public space, creating a place where you can meet strangers, and share opinions, whishes and dreams.
YOU are invited…
The performance will loop, and the audience and stay for as long as they want. We recommend to spend minimum 30 minutes in our company
Created and performed by CoreAct; Anika Barkan and Helene Kvint. www.coreact.dk
BIO
CoreAct is a performance duo formed by Anika Barkan and Helene Kvint.
CoreAct projects use Positive Disturbances and Mobile Scenography in public and private space, as means to engage people and collect personal stories. These personal stories are then processed and become the material for their productions. Anika Barkan and Helene Kvint create an aesthetic and artistic interpretation of collected documentary material and provide the audience with experiences of closeness and empathy. Such experiences have proven to be a great value for a variety of institutions such as theaters, public spaces, nursing homes, prisons, libraries and more.
HongLin Qian
– Digital Artist (CN)
https://vimeo.com/user7933496
BIO
钱泓霖
Founded HYBRID COMMUNITY studio in 2015
HongLin Qian has studied Media Art at the Department of Staatliche Hochschule für Gestaltung Karlsruhe,Germany, China Academy of Art and China Central Academy of Fine Arts (CAFA), Beijing, China.
He is at present in a DIVA residency at Nydanskeren Jimbuts Kulturforening funded by the Danish Arts Council
http://www.nydanskerenjimbutskulturforening.dk/
Jacob Tekiela (DK)
– Video artist
http://tekiela-select.tumblr.com/
BIO
Jacob Tekiela is a graphic artist,photographer and teacher,exploring the field between traditional visual art and generative computer art for more than 2 decades. He has been working with video projections and motion graphics for film, music videos,TV and various stage, cabaret and theatre work and has exhibited photographic art at several galleries in Denmark.
He has taught at numerous art and design schools in Denmark, Poland and Sweden, including the National Danish Film School, The Royal Danish Academy of Fine Arts and was a cofounding member of the pioneering new media school “Space Invaders” in Aarhus, DK. He has studied traditional art and acting in Aarhus, non-toxic printmaking in Copenhagen and lithography in Academy of Art, Lodz, Poland.
Minecraft Your City
– Urban Development Workshop
by Jørgen Callesen & Jacob Tekiela
Discover Kødbyen in 3D on the big screen in the design game MINECRAFT .
There will be access to game consoles where The Meatpacking District “Kødbyen” will be available as a 3D map in Minecraft for you to built on and play in with 3 other players. This event has sucessfully been developed in collaboration with people from the local area in relation to the Danish culture event “Kulturnatten” in 2016.
http://www.smartsculpture.dk/2016/10/01/workshop/
OmniPresence
Kassandra Production – Anika B. Lewis
www.kassandra-production.dk and www.omni-presence.dk
Take a peek into the mobile Omnibus when we live stream from the boot camp OmniPresence! In a jumble of PGP keys and privacy policies, clouds and DarkNets, leaks and likes, censorship and selfie-sticks, OmniPresence zooms in on the fly on the wall. Who’s watching who?
Follow our boot camp live from Aarhus: https://omni-presence.dk/live/
Dates and times:
Thursday 18 May: 17:00-19:00
Friday 19 May: 17:00-19:00
Saturday 20 May: 13:00-15:00
About Kassandra Production and OmniPresence Consulting
Kassandra Production is an international artist driven platform for contemporary performing arts in the intersection of dance, theatre, media and performance art. Kassandra Production is known for unconventional methods and collaborations – this time in the form of a unique culture-business collaboration with OmniPresence Consulting, who specializes in privacy.
Team: Britt Gustafsson, Christoffer Jacobi, Annika B. Lewis, Kristofer Krarup, Filippa Berglund, Anders Krøyer, Jens Mønsted, Morten Ladefoged, Anne Hübertz Brekne. Jonas Smedegaard, Karen Rais-Nordentoft. Administration and PR: Kassandra Production. Production: Kassandra Production and OmniPresence Consulting in collaboration with Bora Bora, Musikhuset Aarhus, Cph Stage, Performing Arts Platform, CAVI, IT University, Goethe Institut Washington DC a.o.
Wanderlost app /
Michael Johansson SE – Thore Soneson SE – Marika Kajo (artist in recidence) SE – Marie Fredriksson Karvelas (artist in recidence) SE – Magnus Wallon SE – Alexander Ståhlnacke SE – Kevin Kerney DE
An interactive smartphone app that invites users to an eyeopening walk around a city. You are guided via gps to hotspots that challenge you to reflect and comment on the sights with images. The app are a poetic way to explore stories and reflections on social and cultural levels, to interact with your environment and explore a cityscape.
Wanderlost are developed during an ongoing research project led by Michael Johansson together with members of PRAMnet, Thore Soneson and Marika Kajo. Interactive structure and themes by Marie Kavalas and programming by Magnus Wallon.
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE – Matthias Wöllfel DE – Michael Johansson SE, – Andi Seiss DE – Alexander Kadin DE
Ideal Spaces is an art and research working group that aims to experience spaces of social and imaginative relevance. It is not only about architecture but about social dreaming and imagination, expressed in ‘ideal’ spaces with their impacts on architecture, art, and human hopes. We tried to show this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.
http://idealspaces.org
https://vimeo.com/190855653
Icke-Platser/Non-Places
Michael Johansson SE – Thore Soneson SE – Geza Ribberström Palyi SE – Design Students Digital Design HKR
In 2015-2017 we engaged students from the Digital Design program, Kristianstad University exploring the theme Non-Places as part of our development process of the smartphone application Wanderlost. In various design team they designed concepts to create experiences where users are invited to a walk in an urban landscape, get lost, discover and create new experiences in the city’s non-places. The images gathered and the concepts created was later analysed by the team developing the Wanderlost application and the students, and a series of new and older images was added to this study to give a broader idea of what a non-place could be. Here we show some of these images from this study.
Open World
Ollie Ma GB
http://www.olliema.com/
RESEARCH-LAB: BEHIND THE SMART WORLD
(Ars electronica 2016)
KairUs Art+ Research
KairUs is a collective of two artists Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Forensic Fantasies (Ars electronica 2016)
Linda Kronman FI – Andreas Zingerle AU
http://kairus.org/forensic-fantasies-trilogy/
Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Shell Performance (Ars electronica 2016)
Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Formally educated as a computer scientist at Karlsruhe Institute of Technology, Germany, I became a student of media art of Michael Bielicky at Karlsruhe University of Arts and Design. Today I am a self-employed media artist and independent researcher living and working in Berlin with interest in space, perception, digitization phenomena, digital anthropology, power relations and minimalistic aesthetics. My work addresses issues such as international power networks, religion, changes in the human condition through technology, mass surveillance and electronic and physical warfare.
Recycling Yantra, 2 channel Video (Ars electronica 2016)
Raphael Perret CH
The Dark Side of the Chip, Photographs (Ars electronica 2016)
Raphael Perret CH
Raphael Perret is a Zurich based artist, exploring the interplay between physical and virtual spaces, the closing of circles, as well as the examination of value systems. He holds a Bachelor in Interactive Media and a Master of Advanced Studies in Scenography. He has taught at the Interaction Design department of the Zurich University of the Arts. His art projects have been shown worldwide in places like Gwanju (South Korea); Rio de Janeiro and London.
OFFICIAL MEDIA PARTNERS
Vesterbro Lokal TV
SPONSORS
Peoples Smart Sculpture
INFO ABOUT PEOPLES SMART SCULPTURE
http://smartsculpture.eu
18-21 May 2017 WANDERLOST – Digital Art Festival – Participatory Events & Exhibition
WANDERLOST – Digital Art Festival is part of the EU Project “Peoples Smart Sculpture” – Social Art in European Spaces is a creative research and innovation project about the cultural evolution of the European city of the future. It addresses the growing complexity of life in today’s city spaces and imminent challenges to the development of the urban environment. The People’s Smart Sculpture PS2 explores the possibilities of participation that will become a smart culture technique as a result of the ongoing digitalization of society. 12 partners – including universities, museums, galleries, theatres and research institutes – in 8 European countries will organize 11 connected open labs integrating new art, design thinking, science, smart technologies and user culture for the participatory re-design of urbanity.
EVENT PROGRAM
THURSDAY 18th May 2017 15-21 EXHIBITION OPENING /EVENING PROGRAM
15:00 Exhibition Opening – Introcuction by PRAMnet M6 FOYER/CAFE
16:00-19:00 Core Act – Dit bord er mit bord / My table is Your table – WH9 Outdoor
17:00-19:00 OmniPresence – live stream M6 FOYER/CAFE
19:00-21:00 Bar/Lounge is open M6 FOYER/CAFE
FRIDAY 19th May 2017 14-23 EXHIBITION/EVENTS/EVENING PROGRAM
14:00-18:00 Clare Farell & Miles Glyn (GB) – Body Politic – Sustainable fashion/urban art Workshop M6 FOYER/CAFE
14:00-18:00 Meisterbrau ft. The Butchers (DK) – Alternative Fashion Workshop M6 FOYER/CAFE
14:00-18:00 Minecraft Your City (DK) M1+2 STAGE
14:00-14:30 + 16:00-16:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club – Introduction to the City walk. M3 GALLERY
17:00-19:00 OmniPresence – live stream M6 FOYER/CAFE
17:00-18:00 Peter Vadim Juhl Nielsen & Trine Trash (DK) Twigs – workshop/performance M5 GALLERY
20:00-22:00 Mischa Badasyan – Pristine – Performance M1+2 STAGE
22:00 – 23:00 Bar/Lounge is open M6 FOYER/CAFE
SATURDAY 20th May 2017 12-02 EXHIBITION/EVENTS/EVENING PROGRAM
12:00-17:00 Clare Farell & Miles Glyn (GB) – Body Politic – Sustainable fashion/urban art Workshop M6 FOYER/CAFE
12:00-17:00 Meisterbrau ft. The Butchers (DK) – Alternative Fashion Workshop M6 FOYER/CAFE
13:00-13:30 + 15:00-15:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club. Introduction to the City walk. M3 GALLERY
13:00-18:00 Minecraft Your City (DK) M1+2 STAGE
13:00-15:00 OmniPresence – live stream M6 FOYER/CAFE
17:00-18:00 Peter Vadim Juhl Nielsen & Trine Trash (DK) Twigs – workshop/performance M5 GALLERY
21:00-22:00 Meisterbrau ft. The Butchers vs. Body Politic Fashion Show M6 BAR/FOYER
22:00-22:30 Michiel Tange Van Leeuwen Performance M5 GALLERY
22:30-02:00 DJs – tba M6 FOYER/CAFE
SUNDAY 21th May 2017 13-16 EXHIBITION/EVENTS
13:00-15:00 Minecraft Your City (DK) M1+2 STAGE
13:00-13:30 Stanza – The Global Dérive: The Sum Is Greater Than The Parts / The Binary Graffiti Club. Introduction to the City walk. M3 GALLERY
EXHIBITION PROGRAM 18-21 may 2017
M3 – GALLERY
STANZA (UK) – Sensity / The Global Dérive: The Sum Is Greater Than The Parts
http://stanza.co.uk/
Jacob Tekiela (DK) – tba
http://tekiela-select.tumblr.com/
HongLin Qian (CN) – tba
https://vimeo.com/user7933496
M5 – GALLERY
Wanderlost app /
Michael Johansson SE / Thore Soneson SE / Marika Kajo (artist in recidence) SE / Marie Fredriksson Karvelas (artist in recidence) SE / Magnus Wallon SE / Alexander Ståhlnacke SE
Open World / Ollie Ma GB
http://www.olliema.com/
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE / Matthias Wöllfel DE / Michael Johansson SE / Andi Seiss DE / Alexander Kadin DE
http://idealspaces.org
https://vimeo.com/190855653
Icke-Platser/Non-Places
Michael Johansson / Thore Soneson / Geza / Design Students Digital Design HKR
Forensic Fantasies / Linda Kronman AU / Andreas Zingerle AU
http://kairus.org/forensic-fantasies-trilogy/
Shell Performance / Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Wanderlost soundtrack / Kevin Kerney DE
www.entangled-frequencies.com
RESEARCH-LAB: BEHIND THE SMART WORLD
KairUs Art+ Research
(Linda Kronman and Andreas Zingerle)
servus.at
Recycling Yantra, 2 channel Video
Raphael Perret CH
The Dark Side of the Chip, Photographs
Raphael Perret CH
PARTICIPATING ARTISTS
Mischa Badasyan (RU) & Abdulsalam Ajaj (SY)
– artist in residence – Warehouse9 – March – May 2017 performance & video artist
– photographer
Supported by the Danish Arts Council
https://vimeo.com/mischabadasyan
PRISTINE
human installation by Mischa Badasyan
photos by Abdulsalam Ajaj
art as an act of empowerment and as an approach to cope with your trauma / grief / lost. PRISTINE is a human installation I dedicate to those people who had to flee they country / city / town / street / home and lost everything. I use a tree as a symbol of being rooted / having roots and in the case of refugees being uprooted / losing everything and making an installation made of people and the branches / roots.
I have a tree inside of me, as I woke up I felt the roots in my stomach, when I eat the roots raise up then I must drink a lot in order the tree can grow. Please, water my lips, my fingers, my hands, and my legs. Let the tree bloom, it wants to go out It is in pain. I need a lot of space. Please, take everything from me away but leave the tree for me. Soon it will be grown and big. When I open my mouth, then the tree will get its first light. It won´t be afraid anymore. It is difficult to hold it, brunch after brunch it will reveal its beauty and raise to the sky. I will get apart in the small pieces and will lose my strength. I won´t exist anymore. My tree will be lonely, but with a gained freedom
BIO
Mischa Badasyan was born in Rostov on Don, Russia. He studied Political Science at Rostov ́s South University and have been working in social, human rights, LGBT and environmental protecting organizations since an early age. It has made a huge impact on him and his artwork. In 2008, he moved to Germany and eventually began studying social work in Dresden while staying active in social/AIDS/LGBT organizations.
In October 2011, he started just coincidental his career as a performance artist after working as a nude model at the art academy in Dresden. He strongly believes that the art exists only through our life experiences. There is no need to use physical objects to create; you become the artwork yourself. The art should be immaterial like you; feelings of deep love of the World, the Earth and of Humanity. In September 2013, he moved to Berlin which was the next stop in his artistic career where he started doing long duration performance lasted days, months and years.
Abdulsalam Ajaj is a photographer, retoucher and artwork designer born in Damacus Syria.
He is educated from Jawdat Alhashimie High (scientific branch) and Archeology and Museums (University of Damascus); Damascus, Syria. He is a self-taught photographer, retoucher and graphic designer with further education from Weißensee Kunsthochschule, Berlin, Germany and UDK Art preformance workshop for Professional Berlin, Germany.
Instagram: www.instagram.com/salam.aj.3/
Peter Vadim Juhl Nielsen & Trine Trash (DK)
– Urban Choreographers (choreographer/composer/performer)
Twigs
In this workshop Trine Trash and Peter Vadim will take small pieces out of context and install them in one sculpture according to their power hierarchy. The more power the pieces have the more space they get. But the power can change depending on the situation. Imagine for instance a small piece of body movement taken from a homeless person opposite a twig from the forest.
This means that the sculpture will constantly change and consist of anything from tangible objects to ephemeral atmospheres and feelings. Those in the audience who are interested are welcome to destroy the sculpture at any time. By each destruction Trine and Peter are interested in knowing the thoughts and perhaps methods behind the destruction. Likewise the audience are invited to learn a few tools from Trine and Peter on how to build the sculpture.
The concept of this workshop comes from the idea that The Brown Meat Packing District is changing. Right now it is home for substance users and homeless people. It is the wish from the municipality, that in the future it will open up to a wider range of people. With this workshop we ask in what context these people can coexist or if it is even possible. What is the context of the area and what is out of context? Together with the audience we hope to discover needs and directions for the development of area.
The dimensions of the sculpture are set by the audience. This means that they can keep building on it for as long as they like, as long as they follow the rules: It can only be build by pieces taken out of context and it has to refer to The Brown Meat Packing District. For this purpose a facebook group called Twigs is created where members can upload photos, videos, sound, text, etc of their pieces and the new context they place them in.
Trine Trash
Trine Trash is a danish multiartist, always embarking on new adventures. She has been performing since age 7 and is working on developing a language of her own, that others will initially understand too. You might remember her big interact art-installation “Smash your Trash” , the movie and choreography “Random Flesh”from Halfmachine, 2004-2007.
She has recorded several records, participated in numerous shows and performances throughout the years, latest working with Peter Vadim in “Utrolige Vinkler”, choreography of liars.
Peter Vadim website: www.petervadim.dk
Peter Vadim’s critical attitude to stereotypical gender identities has had great influence on how he has developed as a choreographer: From mid-90s and about 10 years forward, he worked choreographically with the Queer concept to express the meaninglessness he experienced in being locked into a heteronormative gender identity. His work evolved into the trilogy of Mommy’s Boy and many years of working as a performer and queer activist in the gender political association dunst. In his subsequent studies in landscape architecture he went from focusing on gender identity to working with how identity in a wider sense is dependent on relations and thus fluid. It developed into a thesis investigating how dance and choreography can be used as tools for exploring the changing identity of places and situations. This process gave birth to projects like ‘Map in Steps’ and ‘Automatisk Kombination’. Recently he has worked with artists and scholars developing choreographic and pictorial methods of sharing and developing aesthetic and relational knowledge: ‘Red Apples – Green Apples’ initiated by Karen Vedel, where he was hired as an Arts Educator for schoolchildren in Cape Town; ‘M/S Bibiana’, choreographic mediation of architecture; ‘Koreografi på Stedet’, a performance walk on Spire Festival and guest lectures at the course Site Specificity at The University of Copenhagen with artist Maj Horn; ‘Landscape Scenographies’, by Bettina Lamm, an exploration of how choreographic manifestation of narratives can help put new meaning in to materiality and shape; and ‘Æstetisk Salon and Novam Artem’ where he investigated choreography as a dialogue tool. In may 2017 he is invited to participate in the panel of the seminar ‘Artists at work’ by Sara Gebran.
Michiel Tange Van Leeuwen (DK)
– New Circus & Transformation artist
SCULPTING BODY is a short performance work about the potential of raw material in a city landscape. Large pieces of concrete, metal or wood all hide possible shapes within theire own mass. Michelangelo once stated ‘Every piece of stone has a statue inside it and it is the task of the sculptor to discover it.’ But the possibilities are endless while working with a living human body. Through flexibilty, strengh and ballance the performer shapes his own body in various contorted positions, constantly searching for new structural elements beyond the regular range of physical ability. Anatomic proportions become the building stones in an abstract way of possible city development.
Can anatomic rules be applied in architecture and urban design? How would a city develop if it was inspired by the shapes of a living organism?
Connecting biology to the foundations of our public environment gives a refresshing look at the future of urbanism.
BIO
Michiel Tange van Leeuwen is a gifted performer in the field of contemporary circus. In his work he is exploring the interface between acrobatics, dance and performance art. Advanced skills allows him to create powerful and poetic solo work, characterized by an original and very personal expression. Michiel has a strong focus on visual esthetics often resulting in spectacular looks.
Clare Farell & Miles Glyn (UK)
– Body Politic – Sustainable fashion/urban art Workshop
bodypolitic.space/
BIO
CLARE FARELL (UK)
Based in London, Clare is currently working with various clients sourcing and managing design and development of sustainable fashion products. She holds a BA in fashion, and has worked across the UK high street, luxury and ethical sectors whilst always keeping an interest in politics, the environment and activism. In 2014 she started her own line of technical women’s cycle wear, No Such Thing, designed and developed with performance, recyclability and low toxicity in mind.
Continuously researching, and particularly interested in environmental and cultural studies, Clare enjoys guest lecturing at various universities including Central Saint Martins, London College of Fashion, Goldsmiths and Birmingham City University.
Now working on #bodypolitic, a project developed to turn human bodies in public space into messages of positive resistance she is combining her activist work and fashion design career in a new way.
MILES GLYN (UK)
Miles Glyn is a multi skilled designer and maker with a career history spanning sculpture, set making, 3d modelling and animation. Currently the #BodyPolitic project fulfils the urgency and engagement with the world that Jewellery making, fashion and fine art cannot. When not working on BodyPolitic Miles makes Sculptural Jewellery and Accessories under the name of Strange-Loop, based in East London.
STANZA (UK)
– Digital Artist – Exhibition & Digital art event
http://www.stanza.co.uk/
SENSITY
A series of artworks based on connecting city spaces. The results are visualisations and sonifications of real time spaces using wireless sensor networks and environmental sensor technologies. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online.
Sensity Copenhagen is inspired by the famous Manet painting of 1863. Stanza set up a wireless sensor network around a park in Copenhagen, Denmark in 2007. This artwork visualizes the dynamic data around the park. The city is made up of bits of data that change. This artwork captures this change to try to understand the underlying fabric of city space. The artwork monitors the environment for change and relays these changes via the sensors to the internet and the artwork. This is open source so other academics, urban designers, researchers as well as artists can make use of the data.
Technology
Sensor kit with twenty nodes that can be placed up to 300 -500 meters apart. The changing data is what affects what you see and experience. The flash interfaces reflecting these real time changes in the interactive city space. Live XML feeds from real time sensors when switched on. The sensors can monitor temperature, sounds, noise, light, vibration, humidity, and gps.
THE GLOBAL DERIVE
The Global Derive , a newly created artistic experiment engaging with issues of data ownership, privacy of information within the real time city. During this performative event The Binary Graffiti Club are tracked in the city, they are monitored and surveyed and the collected data is used to visualise them on large screens in the city.
Performance Spectacle. People walk around the city. They are dressed in the Binary Club uniform the black binary hooded top; the clothing symbol of the age. They are tracked and monitored as units of data, reduced and simplified and represented as a zero or a one. Custom made software tracks their real time position and the data is collected and fed back to the servers. This performance is exhibited inside the gallery or outside in the city in real time. What you seen on the screen is a poetic interpretation, an abstracted interpretation.
Although they meander they are re-formed via software into active agents while their every move is monitored. The group of seemingly aimless individuals are actually collaborating to make the artwork which is visualised. The output represents the collective agency of the performing groups, thus the sum is greater than the parts. Each person in the system is by default an active participant in the creation of the result whether they like it or not. The individual is no longer present in the city. The city is now a fully integrated platform of observations owned and controlled by a bigger system. In this artwork every action forms part of the structure of the design of the city buffeted by its physical architecture and a newly created virtual city of data is formed.
A newly developed software APP called 1001001 is used to collect the data and GPS locations. A server API formats the data into JSON which is visualized into an interface written in Three JS and available back online. Everyone becomes part of a system watching everyone else.
Experience
The result is realized as a visualization and seen by the public on large screens in real time.
Wider Cultural Context
The terms of flânerie dates to the 16th or 17th century, denoting strolling, idling, often with the connotation of wasting time. While Baudelaire characterized the flâneur as a “gentleman stroller of city streets. He saw the flâneur as having a key role in understanding, participating in, and portraying the city.
BIO
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won twenty international art prizes and art awards including:- Vidalife 6.0 First Prize Spain. SeNef Grand Prix Korea. Videobrasil First Prize Brazil. Cynet Art First Prize Germany. Share First Prize Winner Italy. His artworks have been exhibited with over one hundred exhibitions globally. Participating venues have included :- Venice Biennale: Victoria Albert Museum: Tate Britain: Mundo Urbano Madrid: Bruges Museum: TSSK Norway: Biennale of Sydney: Museo Tamayo Arte Contemporáneo Mexico: Plymouth Arts Centre: ICA London: Sao Paulo Biennale:
Stanza artworks since the mid eighties have focused on the participatory system the ‘city’ that frames questions within his work opening up conversations about the politics of space. He creates investigations about the construction of space, the environment, and landscapes you cannot see. Selected artwork monitor the behaviours, activities, and changing information, of the world around us often using networked devices and information across the internet. This can include observation by means of custom made sensors, networked cameras and computers. Stanza reforms this information and data creating what he calls parallel realities.
He uses multiple new technologies to create distances between real time multi point perspectives that emphasize a new visual space. The results can be aesthetically beautiful maps of data or information such as personal interests, beliefs, and large scale installations representing weather, environmental, pollution and traffic data.
Stanza presents the city as a control system and various art projects have been made using live real time environmental data, surveillance and security data, news and real time information systems. The artworks ‘The Emergent City’ , ‘Sonicity’, ‘Urban Generation’ reform data, working with the idea of bringing data from outside into the inside, and then present it back out again in open ended systems where the public is often engaged in or directly embedded in the artwork. www.stanza.co.uk
Helene Kvint / Anika Barkan (DK)
– Core Act
http://coreact.dk/projekter/sammenkomsten-2/
MY TABLE, IS YOUR TABLE
The performance duo CoreAct invites audience into their performance installation My Table, is your Table- a feast, where we serve cake, coffee and more…
Playing with the idea of the private vs. the public space, inviting people to participate in different tradition connected to celebration, a speech, a song, party games. But instead of traditional topic, the conversation will be based around identity and nationalism. The intention of the performance is to create a situation where we challenge the conversation in a public space, creating a place where you can meet strangers, and share opinions, whishes and dreams.
YOU are invited…
The performance will loop, and the audience and stay for as long as they want. We recommend to spend minimum 30 minutes in our company
Created and performed by CoreAct; Anika Barkan and Helene Kvint. www.coreact.dk
BIO
CoreAct is a performance duo formed by Anika Barkan and Helene Kvint.
CoreAct projects use Positive Disturbances and Mobile Scenography in public and private space, as means to engage people and collect personal stories. These personal stories are then processed and become the material for their productions. Anika Barkan and Helene Kvint create an aesthetic and artistic interpretation of collected documentary material and provide the audience with experiences of closeness and empathy. Such experiences have proven to be a great value for a variety of institutions such as theaters, public spaces, nursing homes, prisons, libraries and more.
HongLin Qian
– Digital Artist (CN)
https://vimeo.com/user7933496
BIO
钱泓霖
Founded HYBRID COMMUNITY studio in 2015
HongLin Qian has studied Media Art at the Department of Staatliche Hochschule für Gestaltung Karlsruhe,Germany, China Academy of Art and China Central Academy of Fine Arts (CAFA), Beijing, China.
He is at present in a DIVA residency at Nydanskeren Jimbuts Kulturforening funded by the Danish Arts Council
http://www.nydanskerenjimbutskulturforening.dk/
Jacob Tekiela (DK)
– Video artist
http://tekiela-select.tumblr.com/
BIO
Jacob Tekiela is a graphic artist,photographer and teacher,exploring the field between traditional visual art and generative computer art for more than 2 decades. He has been working with video projections and motion graphics for film, music videos,TV and various stage, cabaret and theatre work and has exhibited photographic art at several galleries in Denmark.
He has taught at numerous art and design schools in Denmark, Poland and Sweden, including the National Danish Film School, The Royal Danish Academy of Fine Arts and was a cofounding member of the pioneering new media school “Space Invaders” in Aarhus, DK. He has studied traditional art and acting in Aarhus, non-toxic printmaking in Copenhagen and lithography in Academy of Art, Lodz, Poland.
Minecraft Your City
– Urban Development Workshop
by Jørgen Callesen & Jacob Tekiela
Discover Kødbyen in 3D on the big screen in the design game MINECRAFT .
There will be access to game consoles where The Meatpacking District “Kødbyen” will be available as a 3D map in Minecraft for you to built on and play in with 3 other players. This event has sucessfully been developed in collaboration with people from the local area in relation to the Danish culture event “Kulturnatten” in 2016.
http://www.smartsculpture.dk/2016/10/01/workshop/
OmniPresence
Kassandra Production – Anika B. Lewis
www.kassandra-production.dk and www.omni-presence.dk
Take a peek into the mobile Omnibus when we live stream from the boot camp OmniPresence! In a jumble of PGP keys and privacy policies, clouds and DarkNets, leaks and likes, censorship and selfie-sticks, OmniPresence zooms in on the fly on the wall. Who’s watching who?
Follow our boot camp live from Aarhus: https://omni-presence.dk/live/
Dates and times:
Thursday 18 May: 17:00-19:00
Friday 19 May: 17:00-19:00
Saturday 20 May: 13:00-15:00
About Kassandra Production and OmniPresence Consulting
Kassandra Production is an international artist driven platform for contemporary performing arts in the intersection of dance, theatre, media and performance art. Kassandra Production is known for unconventional methods and collaborations – this time in the form of a unique culture-business collaboration with OmniPresence Consulting, who specializes in privacy.
Team: Britt Gustafsson, Christoffer Jacobi, Annika B. Lewis, Kristofer Krarup, Filippa Berglund, Anders Krøyer, Jens Mønsted, Morten Ladefoged, Anne Hübertz Brekne. Jonas Smedegaard, Karen Rais-Nordentoft. Administration and PR: Kassandra Production. Production: Kassandra Production and OmniPresence Consulting in collaboration with Bora Bora, Musikhuset Aarhus, Cph Stage, Performing Arts Platform, CAVI, IT University, Goethe Institut Washington DC a.o.
Wanderlost app /
Michael Johansson SE – Thore Soneson SE – Marika Kajo (artist in recidence) SE – Marie Fredriksson Karvelas (artist in recidence) SE – Magnus Wallon SE – Alexander Ståhlnacke SE – Kevin Kerney DE
An interactive smartphone app that invites users to an eyeopening walk around a city. You are guided via gps to hotspots that challenge you to reflect and comment on the sights with images. The app are a poetic way to explore stories and reflections on social and cultural levels, to interact with your environment and explore a cityscape.
Wanderlost are developed during an ongoing research project led by Michael Johansson together with members of PRAMnet, Thore Soneson and Marika Kajo. Interactive structure and themes by Marie Kavalas and programming by Magnus Wallon.
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE – Matthias Wöllfel DE – Michael Johansson SE, – Andi Seiss DE – Alexander Kadin DE
Ideal Spaces is an art and research working group that aims to experience spaces of social and imaginative relevance. It is not only about architecture but about social dreaming and imagination, expressed in ‘ideal’ spaces with their impacts on architecture, art, and human hopes. We tried to show this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.
http://idealspaces.org
https://vimeo.com/190855653
Icke-Platser/Non-Places
Michael Johansson SE – Thore Soneson SE – Geza Ribberström Palyi SE – Design Students Digital Design HKR
In 2015-2017 we engaged students from the Digital Design program, Kristianstad University exploring the theme Non-Places as part of our development process of the smartphone application Wanderlost. In various design team they designed concepts to create experiences where users are invited to a walk in an urban landscape, get lost, discover and create new experiences in the city’s non-places. The images gathered and the concepts created was later analysed by the team developing the Wanderlost application and the students, and a series of new and older images was added to this study to give a broader idea of what a non-place could be. Here we show some of these images from this study.
Open World
Ollie Ma GB
http://www.olliema.com/
RESEARCH-LAB: BEHIND THE SMART WORLD
(Ars electronica 2016)
KairUs Art+ Research
KairUs is a collective of two artists Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Forensic Fantasies (Ars electronica 2016)
Linda Kronman FI – Andreas Zingerle AU
http://kairus.org/forensic-fantasies-trilogy/
Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Shell Performance (Ars electronica 2016)
Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Formally educated as a computer scientist at Karlsruhe Institute of Technology, Germany, I became a student of media art of Michael Bielicky at Karlsruhe University of Arts and Design. Today I am a self-employed media artist and independent researcher living and working in Berlin with interest in space, perception, digitization phenomena, digital anthropology, power relations and minimalistic aesthetics. My work addresses issues such as international power networks, religion, changes in the human condition through technology, mass surveillance and electronic and physical warfare.
Recycling Yantra, 2 channel Video (Ars electronica 2016)
Raphael Perret CH
The Dark Side of the Chip, Photographs (Ars electronica 2016)
Raphael Perret CH
Raphael Perret is a Zurich based artist, exploring the interplay between physical and virtual spaces, the closing of circles, as well as the examination of value systems. He holds a Bachelor in Interactive Media and a Master of Advanced Studies in Scenography. He has taught at the Interaction Design department of the Zurich University of the Arts. His art projects have been shown worldwide in places like Gwanju (South Korea); Rio de Janeiro and London.
OFFICIAL MEDIA PARTNERS
Vesterbro Lokal TV
SPONSORS
Peoples Smart Sculpture
INFO ABOUT PEOPLES SMART SCULPTURE
http://smartsculpture.eu
Artworks in Copenhagen 18 – 21, May 2017
Wanderlost app /
Michael Johansson SE
Thore Soneson SE
Marika Kajo (artist in recidence) SE
Marie Fredriksson Karvelas (artist in recidence) SE
Magnus Wallon SE
Alexander Ståhlnacke SE
Kevin Kerney DE
An interactive smartphone app that invites users to an eyeopening walk around a city. You are guided via gps to hotspots that challenge you to reflect and comment on the sights with images. The app are a poetic way to explore stories and reflections on social and cultural levels, to interact with your environment and explore a cityscape.
Wanderlost are developed during an ongoing research project led by Michael Johansson together with members of PRAMnet, Thore Soneson and Marika Kajo. Interactive structure and themes by Marie Kavalas and programming by Magnus Wallon.
Open World
Ollie Ma GB
http://www.olliema.com/
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE
Matthias Wöllfel DE
Michael Johansson SE,
Andi Seiss DE
Alexander Kadin DE
Ideal Spaces is an art and research working group that aims to experience spaces of social and imaginative relevance. It is not only about architecture but about social dreaming and imagination, expressed in ‘ideal’ spaces with their impacts on architecture, art, and human hopes. We tried to show this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.
http://idealspaces.org
https://vimeo.com/190855653
Icke-Platser/Non-Places
Michael Johansson SE
Thore Soneson SE
Geza Ribberström Palyi SE
Design Students Digital Design HKR
In 2015-2017 we engaged students from the Digital Design program, Kristianstad University exploring the theme Non-Places as part of our development process of the smartphone application Wanderlost. In various design team they designed concepts to create experiences where users are invited to a walk in an urban landscape, get lost, discover and create new experiences in the city’s non-places. The images gathered and the concepts created was later analysed by the team developing the Wanderlost application and the students, and a series of new and older images was added to this study to give a broader idea of what a non-place could be. Here we show some of these images from this study.
RESEARCH-LAB: BEHIND THE SMART WORLD (Ars electronica 2016)
KairUs Art+ Research
KairUs is a collective of two artists Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Forensic Fantasies (Ars electronica 2016)
Linda Kronman FI
Andreas Zingerle AU
här http://kairus.org/forensic-fantasies-trilogy/
Linda Kronman (Finland) and Andreas Zingerle (Austria). Our work focuses on human computer and computer mediated human-human interaction with a special interest in transmedia and interactive storytelling.
Shell Performance (Ars electronica 2016)
Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Formally educated as a computer scientist at Karlsruhe Institute of Technology, Germany, I became a student of media art of Michael Bielicky at Karlsruhe University of Arts and Design. Today I am a self-employed media artist and independent researcher living and working in Berlin with interest in space, perception, digitization phenomena, digital anthropology, power relations and minimalistic aesthetics. My work addresses issues such as international power networks, religion, changes in the human condition through technology, mass surveillance and electronic and physical warfare.
Recycling Yantra, 2 channel Video (Ars electronica 2016)
Raphael Perret CH
The Dark Side of the Chip, Photographs (Ars electronica 2016)
Raphael Perret CH
Raphael Perret is a Zurich based artist, exploring the interplay between physical and virtual spaces, the closing of circles, as well as the examination of value systems. He holds a Bachelor in Interactive Media and a Master of Advanced Studies in Scenography. He has taught at the Interaction Design department of the Zurich University of the Arts. His art projects have been shown worldwide in places like Gwanju (South Korea); Rio de Janeiro and London.
Art works wanderlost 2017 Kristianstad/Copenhagen
Wanderlost app /
Michael Johansson SE
Thore Soneson SE
Marika Kajo (artist in recidence) SE
Marie Fredriksson Karvelas (artist in recidence) SE
Magnus Wallon SE
Alexander Ståhlnacke SE
Platsens Poesi/genius loci
Thore Soneson SE
Medvandrarna Display/The wanderers
Thore Soneson SE
Michael Johansson SE
Åsa Maria Kraft SE
Medvandring i Wanderlost/Wanderers in Wanderlost
Marika Kajo SE
Spelaren: David Rix SE
Turisten: Joakim Frieberg SE
Vagabonden: Michael Lewitzki SE
Flanören: Theo Hansén SE
Hemmasittaren: Johanna Kerbel SE
Kreatören: Josef Isaksson SE
Videovandringar/videowalks
Bombina Bombast (artist in recidence) SE
www.bombinabombast.se
Open World
Ollie Ma GB
http://www.olliema.com/
Ideal spaces
Ideal Spaces working group
Ulrich Gehmann DE
Matthias Wöllfel DE
Michael Johansson SE,
Andi Seiss DE
Alexander Kadin DE
http://idealspaces.org
https://vimeo.com/190855653
Sockerarkivet/The sugar archive
Petra Lilja SE
FICTIONING // Kristianstad 2017
Ola Ståhl
Petra Lilja
Icke-Platser/Non-Places
Michael Johansson
Thore Soneson
Geza
Design Students Digital Design HKR
Forensic Fantasies
Linda Kronman AU
Andreas Zingerle AU
här http://kairus.org/forensic-fantasies-trilogy/
Shell Performance
Martin Rieche DE
http://www.martinreiche.com/project/shell-performance/
Wanderlost soundtrack
Kevin Kerney DE
www.entangled-frequencies.com
Artists in Residence Wanderlost 2014-2017
Bombina bombast (video walks Kristianstad) SE
Marie Karlevas Fredriksson (textbearbetning wanderlost App) SE
Marika Kajo SE (medvandrarna)
Andreas Seiss (3D VR) DE
Get lost – a meditation
Niklas Söderberg SE
SHOPIMATION
Fabian Kühfuß CH
HEADCRASH
Michael Wirthig DE
RESEARCH-LAB: BEHIND THE SMART WORLD
KairUs Art+ Research
(Linda Kronman and Andreas Zingerle) and servus.at
Recycling Yantra, 2 channel Video
Raphael Perret CH
The Dark Side of the Chip, Photographs
Raphael Perret CH
Konstnärer
Wanderlost app /
En app där man med sin smarta telefon uppmanas att röra sig runt i staden och med foto svara på frågor och påståenden om vad man ser. Appen kommer innehålla ögonöppnare och reflektioner. Nyproducerad för Kristianstad.
Wanderlost är en interaktiv smartphone app som utmanar till en vandring i ett stadslandskap. Fokus ligger på socialt deltagande inom stadsutveckling och social hållbarhet – demokrati som kulturell handling. Appen är en demo som skall kunna mappas på olika geografisk platser; resande, reflektioner, konsekvenser och berättelser om framtiden/staden/demokrati kan delas i andra sociala och kulturella projekt än de vi utforskar i Wanderlost.
Wanderlost är resultatet av ett längre utvecklingsarbete lett av Michael Johansson tillsammans med medlemmar ur medienätverket PRAMnet Thore Soneson och Marika Kajo. Interaktiv struktur och tematisering av Michael Johansson och Marie Fredriksson Karvelas, interaktiv programmering av Magnus Wallon och grafik av Digital Design studenten Alexander Ståhlnacke.
Kristianstad Konsthall /
Platsens Poesi – ett verk där man med Virtual Reality glasögon och ett ljud och textcollage kan uppleva staden Kristianstad med nya ögon. Vandra genom okända och välbekanta platser i 360 grader. Lyssna på reflektioner och tankar i ett absorberande flöde. Texter skrivna av Thore Soneson och inlästa av gruppen Medvandrare. Nyproducerad för Wanderlost av Thore Soneson, kommer visas i Konsthallen.
Medvandrarna Display – Under projektet kommer sju fiktiva karaktärer att dela med sig av tankar och reflektioner – de kommer finnas på en skärmdisplay i Konsthallen/Regionmuseets foajé och som levande medvandrare under fredag 21a, lördagarna den 22a och 29de april.
Karaktärerna är inspirerade av sociologen Zygmund Baumans tankar kring den moderna människans identitet – Vagabonden, Spelaren, Flanören, Turisten, Hemmasittaren, Kreatören, Välgöraren.
Texter till displayen av poeten Åsa Maria Kraft.
Medvandring i Wanderlost –
Wanderlost medvandrare följer dig på din vandring i Kristianstad, så att du kan gå vilse i rum och tanke tillsammans. På vandringen delas tankar och bilder av dåtid, nutid och även framtid, genom att upptäcka det som ännu inte finns.
Ingen vandring är den andra lik – det beror på vem du vandrar med. Alla berättelser lämnar spår. Kanske är du inte dig lik själv efter vandringen, utan vandrar vidare lite mer Wanderlost.
”Den sanna upptäcktsresan består inte i att finna nya landskap, men att se med nya ögon.” (Marcel Proust)
Du kan själv välja och boka din medvandrare på wanderlost.abadyl.com. De väntar på dig.
Instudering och impro regi av Marika Kajo.
Medvandrare – rollista:
Spelaren: David Rix
Turisten: Joakim Frieberg
Vagabonden: Michael Lewitzki
Flanören: Theo Hansén
Hemmasittaren: Johanna Kerbel
Kreatören: Josef Isaksson
KANALGATAN 22 /
Videovandringar – videoverk där man bokstavligt följer fyra Kristianstadbors fotsteg genom centrala staden med en iPad i handen och tar del av deras berättelse i ljud och bild. Malmöbaserade gruppen Bombina Bombast skapar denna upplevelse.
Följ med på en vandring genom Kristianstad som samtidigt är en vandring på en helt annan plats – till synes väldigt lik men ändå inte samma. Med hjälp av en film som visas på en surfplatta du får i handen leder vi dig genom en annan värld som ligger precis på samma plats som din egen. Du följer filmens väg genom staden och förundras över stora eller små skillnader mellan filmen och verkligheten runt omkring dig.
Bombina Bombast har skapat Walks för festivaler och scener runt om i Europa sedan 2013. Nu har de filmat en serie vandringar bara för Wanderlost.
Bombina Bombast är ett turnerande scenkonstkompani med bas i Malmö under konstnärlig ledning av Emma Bexell & Stefan Stanisic. Sedan starten 2011 har kompaniet skapat över 30 originalverk för scen och film som presenterats på scener och festivaler i Sverige, Danmark, Finland, Norge, Kina, Nederländerna och Spanien. Bombina Bombast drivs av mötet mellan scenkonst och innovativa teknologier med fokus på virtual reality. Emma och Stefan är gästlärare på Teaterhögskolan i Malmö och gjorde en av 2015 års examensföreställningar för mimskådespelarstudenterna på Stockholms dramatiska högskola.
Open World
Brittiske fotografen Ollie Ma har skapat en bildserie där verkligheten och det digitala smälter samman genom att använda scenerier ur dataspelet Grand Theft Auto V.
Ollie Ma’ är en engelsk fotograf, studerar för närvarande fotografi på Nottingham Trent University. Hans fotografiska verk gestaltar en känsla av desorientering och är inspirerat av teatern episka berättarformer och den story-telling tradition som John Wyndham skapat och som kallas logical fantasy.
Ollie Ma’ is a British photographer, currently studying Photography at Nottingham Trent University. His photographic practice deals with feelings of dislocation and disconnection and has been informed by the theatrical conventions of epic theatre, as well as the form of story-telling pioneered by John Wyndham called logical fantasy.
Se verken här vi kommer att visa 6 st ut denna serie
Ideal spaces – Sju stycken video sekvenser som alla är rekonstruktioner av ideala rumsligheter genom historien. Verket är gjort av gruppen Ideal Spaces som består av Ulrich Gehmann DE, Matthias Wöllfel DE, Michael Johansson SE, Andi Seiss DE, Alexander Kadin DE och premiär på Arkitekturbiennalen i Venedig 2016.
Se verket här http://idealspaces.org
Och en film här https://vimeo.com/190855653
Sockerarkivet –
Designer Petra Lilja medverkar i Wanderlost med Sockerarkivet – en första sammanställning av ett pågående arbete om socker. Genom rörlig bild, ljud och text tar hon sig an sockret med utgångspunkt i sockerbetan som historiskt viktig symbol för skånskt jordbruk och industri.
Hennes personliga förankring till Kristianstad, jordbruket och sockerbetesgallring finns bara en generation tillbaks och utgör en av ingångspunkterna till sockret som tema. Ett arkiv har börjat ta form och innefattar även undersökningar där hon jobbat med sockret som material och hur det gestaltar sig i olika former.
Petra Lilja är intresserad av metoder som bryter formgivarens kontroll och inför utställningen Wanderlost har hon använt sig av begränsningar och instruktioner som metoder för att skapa text- bild och filmkollage som blandar fakta, fiktion och personliga berättelser. Resultatet är inget resultat, snarare en paketering av delar av Sockerarkivet som det ser ut just nu.
VÄSTRA STORGATAN 54 /
FICTIONING // Kristianstad 2017
Under projektet Wanderlost ställer Ola Ståhl och Petra Lilja ut ett ljudverk och ett grafiskt verk med titeln FICTIONING. ”Fictioning” är en transmedial process, en transformation mellan ljud, text och bild, en övning i att skärpa våra olika sinnen för att potentiellt öppna upp för nya estetiska uttryck och fiktiva universum.
Ljuden är inspelade på olika platser runt om i Kristianstad. I en transdisciplinär workshop med fler deltagare skapades därefter ett material av gemensamma visuella berättelser sammanflätade av text och bild som sedan bearbetats vidare av Ståhl och Lilja för att tillsammans med ljudet skapa en form av fragmenterade kartbilder.
Svenska Ola Ståhl och Petra Lilja är forskare vid Institutionen för design vid Linnéuniversitetet. De delar ett intresse i att arbeta kollaborativt och transdisciplinärt med kritiska och kreativa projekt i olika medium och transmediala gränssnitt.
Ola Ståhl har en bakgrund inom konsthistoria och Cultural Studies med en PhD från universitetet i Leeds, Storbritannien. Parallellt med sitt engagemang inom kritisk och teoretisk forskning arbetar han sedan länge som konstnär och skribent, gärna i samarbeten med andra discipliner. Han är även universitetslektor och biträdande prefekt på Institutionen för design vid Linnéuniversitetet. ola.stahl@lnu.se
Petra Lilja är industridesigner med en masterexamen från Pratt Institute, USA och jobbar framför allt med framväxande designdiscipliner såsom kritisk och spekulativ design. Hon är även curator och har drivit galleri i Malmö. Just nu delar hon sin tid mellan sin studio och arbetet som programansvarig för Design+Change vid Linnéuniversitetet i Växjö. petra.lilja@lnu.se
Icke-Platser – en fotografisk serie som lyfter fram mellanrummen och de tomma ytorna i stadsrummet. Foto från svenska och europeiska platser/städer skapade under kursen Design av Medietjänster för mobila enheter på Digital Designprogrammet, Kristianstad högskola tillsammans med bidrag från samarbetspartners i EU-projektet ”People Smart Sculpture”.
GALLERIA BOULEVARD /
Forensic Fantasies
Foto och videoverk som tyska konstnärerna Linda Kronman & Andreas Zingerle skapat ur återvunnet material på hårddiskar som slängts som elektroniskt skräp i Västafrika. Data som denna används för utpressning och andra databrott av illegala nätverk på nätet.
Se verket här http://kairus.org/forensic-fantasies-trilogy/
GALLERIA BOULEVARD / VÄSTRA STORGATAN 54 / ÖSTRA STORGATAN 4
Shell Performance
Ett verk från 2016 av konstnären Martin Rieche. Installationen består av en programvara som lånar sin visuella estetik från ASCII-konst. De hårddiskar (som en gång tillhörde oidentifierade personers datorer) innehåller bilder, kommersiell musik som MP3-filer samt personliga (ibland mycket känsliga) text- och bildmaterial – den data som matas in i algoritmen exponeras på monitorer på ett helt textbaserat och kodifierad sätt.
Se verket här http://www.martinreiche.com/project/shell-performance/
Övriga medverkande
Artists in Residence Wanderlost 2014-2017
Bombina bombast (video walks Kristianstad) SE
Marie Karlevas Fredriksson (textbearbetning wanderlost App) SE
Marika Kajo SE (medvandrarna)
Albin Balthasar (textbearbetning wanderlost App) SE
Andreas Seiss (3D VR) DE
Kevin Kerney DE
Musiker och ljudkonstnär från Bremen Tyskland. Har gjort sitt examensarbete baserat på den den kanadensiska ljud forskaren och konstnären Murray Schafer som myntade begreppet ljudlandskap.
Wanderlost soundtrack
Åsa Maria Kraft SE
Åsa Maria Kraft, född den 13 januari 1965, är en svensk poet och prosaförfattare, bosatt i Lund. Kraft har en fil kand i kulturantropologi från Uppsala universitet 1991, samt en fil.mag. i Litteraturvetenskap från Lunds universitet 2009. Hon var ledamot av Sveriges författarförbunds skönlitterära sektionsstyrelse mellan 2003 och 2005, och satt i Kulturrådets arbetsgrupp för litteraturstöd mellan 2005 och 2008. Sedan 2008 arbetar Åsa Maria Kraft som handledare vid Lunds Universitets Författarskola.
Texter Medvandrarna Konsthallens foajé
Magnus Wallon SE
Wanderlost app. Dataingenjör & interaktionsdesigner. Har ett helhetstänk kring kopplingen mellan upplevelser och koden som driver tekniken. Omsätter idéer och koncept till kod. Driver sedan 2006 Do-Fi www.do-fi.se/ tillsammans med Johan Salo. Aktuella med stadsvandrings appen Guidly – http://www.guidly.se/
Alexander Ståhlnacke SE
Grafik Wanderlost appen. Student Digital Design programmet Kristianstad Högskola.
Niklas Söderberg SE
Poet och intellektuell, född 1964 på Gotland och bosatt i Malmö. Han har publicerat ett antal diktsamlingar. Skrivit den första övergripande texten kring staden Abadyl som projektet Wanderlost har sin utgångspunkt i. Nu återvänder Niklas och skriver en text om vårt behov att gå vilse.
SHOPIMATION (2016)
by Fabian Kühfuß
Video + bilder
When I looked into the first restored hard-drive, I will call it ‘0020’ for now, I realised that there was no longer a structure (no folder structure but also no filenames). I decided to build up a new, subjective, structure over the stored data. It became apparent that a lot of thumbnails have been stored on the hard-drive ‘0020’. Those thumbnails are placeholders for larger images which itself are placeholders for objects, places, people or situations. This makes them, the thumbnails, as a placeholder of a placeholder. A placeholder for real or fictional remembrance, for wishes and dreams, or for a secret. There is a huge amount of thumbnails from commercial products on ‘0020’. For me these commercial thumbnails are placeholders for the aesthetical reflection of the ‘original owner’ about him-/herself. Shopimation is an approach to get closer to an unknown individual by researching his or her ‘aesthetic dreams’, represented by fashion products, represented again by product photos which are also represented by thumbnails. As the technoimagination of Vilém Flusser is an approach of coding a function of the meaning of techno-pictures, Shopimation uses those thumbnails to build up a subjective code of an aesthetic. Built by the remaining data of an unknown person and the re-arrangement by the artist Shopimation could be a code to translate the very private dream of who she/he would like to be. The short animation video is combining the ‘shopping dreams’ with his/her music library. So we get also an idea of how he/she is hearing the world.
HEADCRASH (2016)
by Michael Wirthig
Video
The most interesting thing of these hard-drives is the magnetic disc itself. It is
the physical place where all kind of personal data is saved on. In former works
I’ve made various studies about the relationship between inner and outer worlds.
Therefore I dissected the hidden world of a number of different appliances to turn
them inside out, e.g. disassembling objects, machines and herbal structures. For
‘Headcrash’ I extracted the discs of 2 Ghana hard-drives and explored the surface
with a microscope. 1500 photos of the inside and outside influences of the discs, like
scratches or dust result in a 1 min tour de force about the inner world of these Ghana
drives.
RESEARCH-LAB: BEHIND THE SMART WORLD
by KairUs Art+ Research (Linda Kronman and Andreas Zingerle) and servus.at
För de flesta av oss är elektroniska apparater som smarta telefoner, laptop, skrivare och mikrovågsugnar självklara delar av vårt vardagsliv. Men i vår teknikintensiva tid blir livscykeln för dessa allt kortare, de förnyas och allt mer sällan renoveras de. Istället hamnar mycket på elektronikskrot, en del i organiserad form men mängder dumpas i illegala soptippar i utvecklingsländer. Och många av dessa datorer och telefoner innehåller personlig data, text, bild och video som kan återanvändas och hamna i fel händer.
i distriktet Agbogbloshie i Västafrikanska Ghana finns en av världens största elektronik soptippar. Därifrån hämtade projektet “Behind the Smart World” 22 hårddiskar som man iett Research lab använde som material i flera projekt som sätter fokus på online säkerhet, hur vi använder digital information. Dessa digitala spår används i några av de verk som visas under Wanderlost i Kristianstad – Forensic Fantasies, Shell Performance, Headcrash och Shopimation.
For most of us consumers electronic devices such as smartphones, tablets, notebooks, printers or microwaves are a fundamental and indispensable parts of our daily lives. As a result of rapid growth and constant innovation the electronic industry is the world’s fastest growing industry. The “Internet of things” is increasingly adding electronic devices onto our shopping list. Devices that are adding up to a 24h surveillance system that are tracking every aspect of our life and are containers for private data. The life cycle of these products are considerably short and when they break we do not know how to fix them. When it is cheaper to buy a new one than to repair the old one we move on to a upgraded model. But where do these electronic devices go to die? Some of them end up in regulated e-waste centrals in Europe, yet lot of them are dumped illegally on electronic-wastelands in developing countries where they become a serious environmental threat. A privacy issue is that these devices still contain personal data that can be reanimated and abused when falling into wrong hands.
Agbogbloshie is a district in the teeming metropolis of Accra in West-African Ghana. The world’s largest electro-waste dump is located here. 22 hard-drives brought back to Austria from this dump were the starting point for the ‘Behind the Smart World’ ResearchLab. Alongside the material and exploitative dark sides of the dirty business with electronic waste. The project brings together artistic positions dealing with the value of digital information and our constant production of data. We leave not only material traces that have disastrous effects on people and our environment, but also digital traces, the value of which is to be called into question.
The ‘Behind the Smart World’ ResearchLab was part of a one year research program at servus.at in Linz, Austria. The outcome of the ResearchLab was an ArtLab and a symposium in May 2015, an edited publication ‘Behind the Smart World – saving, deleting and resurfacing data’ in January 2016, and a co-curated exhibition by KairUs and Ushi Reiter during the AMRO 2016 festival in the KunstRaum Goethestrasse xtd. gallery. Additionally a smaller version of the ‘Behind the Smart World’ exhibition was part of the Ars Electronica solutions ‘LabOratorium’ at Ars Electronica 2016.
Recycling Yantra, 2 channel Video, 1:03:58 by Raphael Perret
The Dark Side of the Chip, Photographs (2012 – 2014) by Raphael Perret
Raphael Perret presents photographs and videos about the informal recycling of electronic waste in Delhi, India. There, illegally imported as well as domestic e-waste, is being dismantled and traded in a fascinating network. The colourfulness and aesthetic quality of the images collide with our knowledge about the toxicity of the documented procedures. For the beholder, the familiar shiny surfaces of electronic products are complemented with an idea of what may happen with them in their afterlife.
The search for an aesthetic of technological disintegration makes visible, what’s unaccessible to our immediate perception. The seemingly far away Indian workers move closer and a story about valuable resources, poison and the exploitation of poverty unfolds.
Even though, the presented PC boards have value as firing material, they are dumped on the ground as waste, bearing a gloomy beauty, resulting from various disassembly techniques like stripping, burning and etching. While on the nowadays outdated keypads, traces of use tell stories about their former owners.
I am a wanderer, follow me!
Lördagens vandringar kan bokas här.
Fictioning
Kom och lyssna och se på resultatet av workshopen Fictioning nu på lördag den 29:e April i Kristianstad
Projektet är gjort av
Ola Ståhl har en bakgrund i konsthistoria och Cultural Studies med en PhD från universitetet i Leeds, England. Parallellt med sitt engagemang inom kritisk och teoretisk forskning arbetar han sedan länge som konstnär och skribent, gärna i samarbeten med andra discipliner. För tillfället jobbar Ola som vice prefekt på Institutionen för Design vid Linnéuniversitetet. ola.stahl@lnu.se
Petra Lilja är industridesigner med en masterexamen från Pratt Institute, USA och hon jobbar framför allt med framväxande designdiscipliner såsom kritisk och spekulativ design. Hon är även curator och har drivit galleri i Malmö. Just nu delar hon sin tid mellan sin studio där och arbetet som programansvarig för Design+Change vid Linnéuniversitetet i Växjö. petra.lilja@lnu.se
Fictioning kan ses som en del av de vandringar vi gör under Lördagen och de kan bokas här
Welcome to MY TABLE, IS YOUR TABLE
MY TABLE, IS YOUR TABLE
Performance Duon CoreAct inviterar publiken till deras prestationsinstallation My Table, is your table- en fest, där vi serverar tårta, kaffe och mer …
Här leker de med idén kring det privata och det offentliga rummet, uppmanar folk att delta i olika traditioner kopplade till firande, ett tal, en sång, festspel. Men i stället för det traditionella ämnet kommer samtalet att vara baserat på identitet och nationalism. Avsikten med prestationen är att skapa en situation där vi utmanar samtalet i ett offentligt rum, skapar en plats där du kan träffa främlingar och dela åsikter, önskningar och drömmar.
Du är inbjuden…
Föreställningen körs löpande, och publiken kan stanna så länge som de vill. Vi rekommenderar att du spenderar minst 30 minuter.
Föreställningen kör från klockan 14.00 och fram till 15.45 nu på Lördag den 29:e och ingen anmälan behövs det är bara att komma dit och vänta på att bli inbjuden. Ni kan också boka er på 13.00 vandringen som startar från Kanalgatan 22 i Kristianstad och som runt 14.30 lämnar er på konsthallen där ni sedan kan medverka i denna performence.
Skapas och utförs av CoreAct; Anika Barkan och Helene Kvint.
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